If you build this just right, by getting the water bottle as full as possible, you can make the diver go down with a barely perceptible squeeze of the bottle, which then allows you to pretend you’re controlling the diver’s movement with the power of your mind… Putting a few marks on the bottle with a permanent marker might help you turn this into a game – can you get the diver to stop at a particular height? Build two of them and you can race someone else up and… Read more Deep-Water Diver →
“Any sufficiently advanced technology is indistinguishable from magic” is a phrase known as Clarke’s Third Law, put forward by the science fiction author Arthur C. Clarke in his book Profiles of the Future: An Inquiry into the Limits of the Possible. This “bewildering bean” is about as far from “advanced” technology as you can get but, to the unsuspecting observer, it genuinely looks like magic. TOP TIP: I didn’t do this in the video, but colouring in the bean template before making it is another way to make this activity… Read more Bewildering Bean →